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An Imperial Guard Warhammer 40,000 Blog, with the occasional deviation.

Now with added NECRON!!
WARNING! Slight Warzone: Resurrection, after taste.

Tuesday 22 December 2015

A Prison for Gods: A Task Realised.


***

The Four keys: -
Intercepted Transmission. 

Decryption Duct: A##31
Decryt Casualties: 67
Grade: Alpha Crimson

It is time to reveal to you the extent of our endeavours here in the Faustian Sector.  Our benefactor, though alien, has allowed me to explain the next phase of the operation.  If successful, this will allow not only Imperial interests in the sector to strengthen, but for those assisting to be smothered with riches and glory.

The goal of the operation is to gain entrance to an ancient place, locked within its own pocket dimension before the Emperor himself walked the dust of Ancient Terra. Among many other things, within this place, this Duat’Deh, are many treasures in the form of technology, riches and knowledge.

To gain access, we need to investigate and locate keys.  Four of them.  These keys are essentially bound C’tan, creatures of terrifying power yet as far from Daemonic as can be.  Though bound, they will be difficult to locate and harder to access thanks to their inbuilt defense matrixes: The C’tan shards themselves.  They literally do not want to be used.

The keys will affect all sentient life in the region around it.  Even going so far as affecting the weather or even reality itself. Look out for rumours of odd behaviour among the locals, events that may point to the location of a key and apply all forces available in its capture. Below is some details regarding the keys, which may help.

We must possess at least half of these Keys to have any chance of breaching entry into the Duat’Deh!

Inquisitor Yvassilli Craven




The Mist Walker
Uhsen’Relah, the C’tan known for it’s use of the local weather patterns.  This Shard Key may affect the local moisture levels to dangerous degrees.  Look for any build up of water or odd weather.

The Never Ended
Derth’Sanykk, a fearsome C’tan known to for its resilience.  Literally un-killable.  I have been instructed to be on the look out for any obvious extensions of life, or such “miracles” in the Faustian Sector.

The Frozen Rage
Sezalak, the Frozen Rage, this being delighted on drowning entire worlds into premature ice ages.  Look for out of the ordinary low temperatures.

The "Twisted Hoof"
Little is known about this C’tan, though one mention describes it has bearing “no proof of tongue nor sounds rung.”

***

In game terms.  Battles on certain tiles will have extra rules to represent the exposure of the nearby Shard Key.  Certain games will reveal to winning players as rewards, the location of some of these Keys.

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