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An Imperial Guard Warhammer 40,000 Blog, with the occasional deviation.

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Thursday, 27 August 2015

A Prison for Gods: Phase 1 Worlds


For Phase 1 the Players will be deploying on 1 or more of the following planets.  Each one has its own background and history, some of which offers some hint of things to come.  They also possess some compulsory rules representing the affect fighting on that world will enforce.

Warren’s End

Warren's End
Official Designation: Warren Secundus
Population: c. 6.7 Billion >>
Settlement Stamp: C.M35
Tithe: Vermillion
Corruption Decline: Mutations 1/1000
Military Presence: Impressive

The official capital world of the Subsector.  Warren’s End is a temperate world, large and moderately populated.  The planet is unusual in its ability to exist without aid from other worlds, for example it possesses a continents worth of agricultural land and its own licensed and approved Manufactorum, since the incident on Nolan.

Originally developed to serve as the Ur-Council’s base in the area, Warrens End was established with a solid infrastructure.  Built up to be the perfect example of Nova Terra Ingterregnum’s perfect world, it possessed not only agricultural production, but its own manufactorums.  Thus unaffected by nearby losses, it quickly became a tactical location.  After the Ur-Council was removed following the end of the Maidens Hand war, Warren’s End was recycled as the capital world for the Imperium returned.
Thousands of Ecclesiarchal cathedrals and monastarys were built to celebrate the change in power.  
Despite this the planet has largely been regarded as somewhat jaded, despite the Minostorum’s best and most violent efforts.  Luckily, a strong presence of off world Imperial Guard and Sororitas ensures stability.


Acre 

Acre
Official Designation: Acre Primarus
Population: c. 1.2 Million
Settlement Stamp: C.M35
Tithe: Extraordinarii (ref – Inq/dw)
Corruption Decline: Mutations 1/100000
Military Presence: Essential (Specialist Rotation – Inq/Dw)

Originally a world planned for conversion into an agri-world, Acre’s future was changed the moment the dreaded Tyranids entered the galaxy.  The invasion saw the world made ripe for digestion, her wild life and plants turned into carnivorous and hostile creatures.  

Acre is the only world under a dying red dwarf.  Despite this Acre lives on as a lush and vibrant world, once considered the ugly sister of the maiden Woad, before the accident.

Only thanks to the suspiciously quick arrival of the Black Scorpions chapter was the Hive Fleet designated Cruach defeated.  In a rare twist of fate, the death of the fleets key synapse creatures mean the horde on the planet below lacked the vital connection to the hive mind.  Left mindless and instinctual monsters, a decision was made by the Inquisition to pen the surviving xenos into great pens.  Once contained and under the watchful gaze of a dedicated garrison of wardens, Acre would become a training world.  From across the sector proper, Imperial Guard regiments would come to undergo gruelling trials.  They would also find themselves sharing space with Adeptus Astartes and even the Death Watch.

The continent spanning forests of Acre, filled with its resistant Ironbark and hostile wildlife, are now segregated by miles high fences of concrete or powered laser.  The wardens patrol constantly by landspeeder and orbiting stations overlook everything. Recently however, the aliens have been acting odd.  Testing the miles high fences and acting with some intellect…

- Oppressive Canopy: Night Fight rules are in effect for the entire duration of the game. 


Nolan

Nolan
Official Designation: Nolan XVII
Population: c. 1.5 Billion <<
Settlement Stamp: C.M35
Tithe: Extraordinarii (ref – Inq/dw)
Corruption Decline: Mutations 1/5m
Military Presence: Reducta Skitarii

On the southern deep arm of the Sub-sector lies Nolan, sitting amid a nebula of various gasses.  Nolan was once a core Forgeworld well known for its retained knowledge of Conversion Beamer technology.  Sadly, at the turn of M41, a weapons test rendered a nearby world maiden world of Woad into a nuclear wasteland.  The scandal saw so much censure that the Forgeworlds STC catalogue was reduced, though many great Manufactorum stand silent, awaiting the day they are dismantled and moved off world.  That world destroyed was ever after referred to as Rust.

- Corrosive Atmosphere: For the duration of the Mission, all armour save rolls of a 6 must be re-rolled. Armour Penetration rolls of a 1 must be re-rolled.

"Rust"

"Rust"
Official Designation: Rust Tertius ni Woad
Population: Unknown
Settlement Stamp: C.M35
Tithe: Nil
Corruption Decline: Nil
Military Presence: Nil
Rust, previously known as Woad, was a verdant paradise, some alleged to be a former Maiden World of the Eldar.  After a weapons test went wrong, the world’s atmosphere was bombarded by so much radioactivity that most of the planets life withered and died.  As an odd side effect, the lack of bacteria slowed down decomposition, making Rust’s once lush fields turn brown and sick.  Despite this, some tribes still exist on Rust, and it is still a rare source of metals essential in the construction and repair of heavier battle armour such as Terminator armour.

– Radioactive Hot Zone: Weapons that have the “Gets Hot” special rule get hot on a roll of 1 or 2.

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