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Thursday, 10 February 2011

What Price Victory - An Apocolpyse Campaign, that hurts. March 26th/27th

Okay peeps. This is it. This is the game plan.


Brief:

What Price Victory will be set across a whole weekend and will contain two new concepts that will eliminate the issues of the previous game. Firstly only part of the board will be used in the first day as players aim to seize a jumping point into their ultimate objective. Also, players must be wary, as if their armies units are annihilated, they will be removed from their army list. Only by claiming those objectives and petitioning their supreme commander can they get resources to replace troops and tanks etc.

Players will be assembled into equal teams and amongst themselves, they will assign an overall Supreme Commander. Before the game actually starts, the teams will get familiar with the over-sized board and negotiating with the commander, will set their own objectives to seize by the end of day one.

If these objectives are taken, the side not only gets resources to replace destroyed units, but also a greater deployment zone for the next day. Objectives set to far will not be reached, threatening the whole operation. Too close and your forces will not have enough time to fulfill their main objective.


Timetable.
Day One
  • 10.30 - Gathering and team setting.
  • 11.00 -
  • 12.00 - Game start.
  • 5.00 - Game End.
Day Two.
  • 11.30 - Gathering.
  • 12.00 - Game Start.
  • 5.00 - Game End.
What you will need to play.
  • A fully written Army list (preferably two copies, printed from the PC): 1500pts/3000pts chosen without force organization chart but all from same Codex, 0-1 Superheavy/Supermonsterous creature. Apoc formations allowed.
  • A fully painted army (based and with at least 3 colours). Photos will be taken!
  • Superglue/Plastic Glue.
  • Rations/Foodstuffs (read: food and drink).

Things to think about when selecting your army.

  • Take a look at the notable special rules used in this weekend game! They may make the difference!
  • If your army has a special field, e.g. deep striking or mechanized Infantry, you will be more involved in the overall battle plan!
  • Time! Hordes are great fun and look amazing, but think about the time it takes to move all 150 guardsmen each turn. Ask yourself, do I need a spade?
  • Stratagem Cards will be used.


Notable Special Rules and conditions:

Hell's Highway.

Running across the board is a road, designed to support all manner of heavy vehicles. As described in the Apocalypse rules, this road confers an additional 6" for any non skimmer vehicles and bikes and traveling on it. This does not affect the rules for shooting.

Objectives.

Although each side will be given an overall objective for the game, each Supreme Commander must place 3 sub objectives on the first day. These objectives may be placed anywhere on the board except for the following:

  • Objectives may not be placed within 24" of the deployment edges.
  • These objectives may not be within 24" of another objective, friend or foe.

These objectives may only be claimed by Infantry/Bike units with over 50" of its original fighting strength (at the beginning of that battle) within 6". If contested these objectives are lost to both sides, meaning that a serious attempt must be made to clear the area.

On Day 2, these objectives allow :

  • Units may deploy within 24” of any held objective in addition to their original deployment zone. However, this may not place units within 24” of an enemy unit (18” if the unit has the Infiltrator special rule).
  • They also gift the Supreme Commander with points to resupply Commanders with replacements for lost units (see below).
So, hopefully, the first day shall see vital objectives taken, and give the attacking side the time and room to assault the main objective!

Casualties of War.

During the first days battle, any unit completely annihilated is removed from that players army list. Unless replaced buy supplies given by the Supreme Commander, this unit cannot be used in the next days battle!

  • Infantry units completely destroyed are removed.
  • Units reduced below half strength, start the next game at half strength. The player may choose which models are used, representing the redistribution of equipment and field promotions.
  • Vehicles wrecked or destroyed are removed from the army list. Damaged vehicles are repaired.
  • Creatures with multiple wounds have all their wounds returned unless they have been slain.
  • Units held in reserve and not used may be used without issue on Day 2. They've just arrived late!

Resources and supplies.

Each captured objective at the end of the first day will give the Supreme Commander 300pts each to give to his Commanders.

These points can be used to "buy back" lost units and replenished "Mauled" units back to full strength by paying for half the total unit cost.

However, these points can only buy back these units and cannot be used to buy new units or likewise go over the original points total of the army list.

If miraculously, you have points to spare, you may use these points to buy an extra Stratagem Card for 300pts each.




NB: All unforeseen problems and issues will be settled by one of the Arbiters on site. They're word is final. Unless they disagree with each other. In which case, a dance off will ensue.

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